Metal Gear Rising: Revengeance review

The newest instalment to the Metal Gear franchise takes you out on a journey that offers an alternative future where corrupt politicians, controlled media and above all, heavy machinery rules.

When the game was showcased at E3 it created a lot of hype, mainly due to the new effect that makes it possible for the player to slice up everything into pieces in a pattern that the player almost fully can control.

You are playing as Raiden (also known as Jack the Ripper). We met him for the first time in Metal Gear Solid 2: Sons of Liberty (here’s my review for the Vita version), where we’re told he was one of the best child soldiers in the civil war – he became a platoon leader as a ten year old, earning several nicknames along the way such as “White Devil” and “Jack the Ripper”. After the war he was recruited by the Patriots, who used him to test the S3 plan at the Big Shell. While working for the Paradise Lost Army later on, he was captured and underwent heavy cybernetic experimentation, which explains his current state as cyborg.

Competition is fierce

Raiden is now working for a private military organisation, in the game being the working police force. His firm have been hired to secure an African prime minister of a political recovering country, and Raiden have been assigned as the leading head of the dispatched division, also making him the responsible. Problems occur when another private army had taken the job of killing the prime minister – and getting the job done. Injured and furious, Raiden is determined to find the reason as to why someone wanted the prime minister killed, and who.

Early in Metal Gear Rising: Revengeance, you discover that he isn’t just a killing machine, but there’s humanity left, despite that Raiden is more machine than human. He aims for world peace, and through him, you take up the fight. There’s a couple great plot twists along the way, even to the point where you actually can relate to the character and feel.

The new instalment to the series is getting a seriously fresh paint to such an extent that it feels like it takes distance to the predecessors. There’s only a few instances where you get the option of sneaking through and even then the game encourages you to spring into the action and slice your foes. Most of the game consists of moving from one part to another, meeting a group of enemies, defeat them and move on – of course interrupted by cutscenes and dialogues to give a certain depth to the game.

Throughout the game you acquire different things such as a whole new cyborg body, weapons and extended life. Your main weapon – which you cannot unequip – is a high frequency blade that you can slice up everything with when in blade mode. A mode that you can turn on and off at will, but tied to a powerbar that will regenerate when hitting opponents. This mode is this games trademark, and it was used to hype up the game already in the reveal trailer – and for most of us, it worked. It’s still a shame that this game got the Metal Gear stamp, as it would have worked fine without it, and it would not have sliced the throat of a beloved franchise, leaving it wounded in the process.

Meeting all the great and almighty

The boss fights is actually rage inducing to such an extent that I numerous times wanted to throw my controller at my TV – and I am normally a very calm gamer, not many games can make me rage this hard. Sometimes they felt invincible and unbeatable which was the cause of my frustration, which made several boss fights feeling like the last one in the game. Of course, I eventually figured out the right strategy and was able to make them eat dirt in the end.

Graphics are pretty good and with some nice details as well. For example the bodies you disassemble does have some sort of structure inside, giving a vague impression that the bodies have organs. Of course, most if not all, bodies you take on are cyborgs, so it’s more like electrical circuits and processors rather than veins and muscles that are being exposed, but the details still appear.

Rock on!

Soundtrack is actually consistent of decent music, suiting the situation you’re in. Boss fights are spiced up with either up-beat heavy rock music or uptown music, depending on what type of boss you’re up against. Voice-over is on par with every other great titles out there, so Platinum Games have done a really great job of casting the right people. Quinton Flynn, who voiced Raiden in MGS 2 and 4, as well as in Playstation All-Stars Battle Royale has been casted as our overgrowing hero with a furious mind.

As a hack-n-slash game it is as dazzling as the next triple A title. I just wished the game was a little more fluctuating than it turns out to be – for example in one cutscene, Raiden is driving a car, in another he’s driving a motorcycle. Why not let the player drive for a few minutes? As always, Hideo Kojima have had a hand in the game as Producer, and his humor is shining through occasionally, being it in dialogues or cutscenes. At one point I actually had to pause the game and laugh, coughing my lungs up – though I was sick, so that had a part of it as well. The game delivers the expected, but it still deserves the battering from Metal Gear fans, as the series has abandoned the beloved stealth action that was a trademark of the earlier games in the series. New Game+ and the achievement/trophy list are encouraging players to replay the game, and that affects my score of replayability.

Hit; The idea of cutting through things in angles directly chosen by the player is unique and Platinum Games has done a marvelous job of making it easy and accessible.

Miss; It didn’t annoy me, but it might have annoyed others. Slicing through cardboard boxes and containers revealed the shortcut that the developers had taken, no real details to be astonished about.

Need; More variation could have made this game even more fun, letting the player fly the planes or driving the cars instead of keeping that to not-playable cutscenes only.

Written by

Getting sucked into games by Super Mario as a kid, gaming got on hold during her teens. Lured into gaming with the 7th generation by GTA IV, and a few years later intrigued by reviewing games, and now she's running gamingirl since 2009.

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