Crysis 3 review

The demo blew me away with how immersive it was (I played a demo of Crysis 3 at Pan Vision Playground), regardless of the fact that I had no idea what the actual story was about, and I had a very entertaining time.

The game is polished, very aesthetically pleasing and you feel as though you’re in a completely different universe. I guess my first gut feeling was pretty accurate, the narrative combined with the overall graphics, immersed me into the world of Crysis.

I know a lot of other reviewers in the past have claimed that the games relied far too much on it’s visual style and focused very little on the actual story telling. Some even went as far as to categorize it as a benchmark tool. Which, in a sense I can completely understand. If you forget to put any kind of emphasis on the character you’re playing, or even the supportive cast, you have a visually stunning game that leaves you rather wanting. Yes, gamers do like graphics that make you go “holy shit”, but it won’t mean as much if you’re not digging the characters trials.

There’s no question about the fact that Crysis 3 is pretty beautiful. I played the demo on a PC which was amazing, but my review copy was on the Xbox 360. Yet, I was not disappointed at all. It did a great job keeping me entertained.

Noticeable change in quality of storytelling

The change in direction for Crytek has certainly been a good one. You find yourself more involved in the story as well as having a genuine interest in how the story will progress, but the change in focus is probably also why the core mechanics and gameplay haven’t really changed that much from it’s predecessors.

As soon as you jump into Crysis 3 you’re presented with the ongoing fight against CELL Corporation and the pursuit of the alien Alpha Ceph. Though, the real propellor of the story is the relationship between you, the protagonist Prophet, and your comrade Michael “Psycho” Sykes. One is honestly trying to hang on to his last traces of humanity, the other who’s been stripped of the games iconic nanosuit is struggling to come to terms with this new version of him, and the obvious mortality that comes with it.

The dialogue is really excellent in Crysis 3, despite the pitfalls of games in this genre, the voice over work is continually engaging and spot on. Reaching beyond the rather stereotypical “I’m a man, hear me roar” marine characters we usually see in games like this, whereas in Crysis you look at the characters as humans and not typecasted marines. To me the most interesting fact has to be that the game essentially embodies how the hero is becoming more machine than man, yet he still has a surprising amount of heart.

Make no mistake, it’s still about taking no prisoners

Even with the games more story fueled approach, don’t expect to be sneaking up on enemies to give them hugs. The main point is still to fight the good fight by killing a lot, whether it’s an all out war or the more subtle – cloaking yourself and sneaking – to get rid of your next obstacle. The game is still as fluid and fun as fans of the series have come to expect from Crysis. Regarding the arsenal, there’s a whole bag of tricks that just makes it that much more exciting to go “explore” and every enemy encounter can be played out in a lot of different ways.

The nanosuit now has an upgraded visor, which can be used to hack various electronic devices, though the real fun comes around when you can use enemy turrets to your own advantage by hacking them to make them play on your side instead. Like a classic James Cameron’s Aliens move, you can be quite the strategic if you want to, or use electronic minefields where you lure your enemies into your trap as Shelob would do to Frodo. There’s certainly something really amazing about Crysis’ very freeform approach to combat, something that makes it easy for a lot of different ways to play the game.

A favorite weapon of mine, one which I actually used often during my demo play, was the Predator Bow. It’s a one-shot kill approach, which is silent as well as perfect when you have your cloak engaged. As with other open world games, the space in the quiver is quite limited, but you can thankfully pick up your arrows again from killed enemies, which makes it much easier to utilize a weapon like that. Any FPS with respect for itself has a few secondary fire modes, and Crysis 3 is no different: for example thermite-tipped rounds or the ever wonderful electrified darts which were definitely a favorite of mine. A well rounded arsenal is key for any shooter, but with Crysis it just makes it that much better because the weapons are well balanced and fun to use!

Menu superiority and quest for justice

As Dead Space has already paved the way for, the control system is super easy and doesn’t bring you into ten different menus when you want to augment your weapons for better combat approach. You can easily tap a few buttons to change scope or firing methods which lets you immerse into the game and at the same time experiment with what kind of firefight you want to be having. Though I have to say, the controls are extremely clunky when concerning vehicular sections of the game. You just can’t seem to appreciate it in the same way when you’re pretty frustrated with the mechanics not doing quite what you want it to do.

I find Prophet’s quest to topple the CELL Corporation an interesting plot, one which is a continuation from the two previous games. At times you will encounter incredibly enormous areas, where I on a few occasions marveled at the sights, and I realize that I really want to see more Crysis games in the future with this aspect. Furthermore, because of the vastness of the areas, there are always at least two different ways to approach your goal and with more than one path to choose from, there’s so much replayability offered here.

Worth mentioning is the checkpoint system, which is really forgiving and doesn’t force you to replay large sections of the game and it’s always appreciated. If the game is too difficult and you have to start over continually and it takes forever to reach where you were, more often than not, you’ll end up chucking the game and forgetting about it.

New York City recaptured by nature

To be honest, one of the strongest selling points of Crysis 3 is the voluminous areas. They are breathtaking and immersive, so much so, you sometimes just pause to take in the wonder of it all. That’s something I’ve always deemed a quality stamp of approval. Taking just that second on timeout to really appreciate what programmers have been slaving over so you could enjoy the fruits of their labor, that’s what makes a game for me.

As anyone can imagine, it has become par for the franchise that the game is best enjoyed in single player campaign, but that’s not necessarily equal to the multiplayer being poor. It has its moments, but honestly, it falls just short of what I love about the single player. I’ve never been a fan of games that has been fed with a multiplayer option. It always falls short of the quality of the game itself and unless the game is only geared towards multiplayer, then I rarely ever enjoy it. But I feel Crysis did pull off the multiplayer. It’s a classic Call of Duty class/load-out/perk system, like we’ve seen before, so no news on that end. Yet, with the Crysis Nanosuit it just seems like a much more interesting fight mode than if you just had an arsenal at hand and went around blindly shooting.

How I feel

I loved playing Crysis. It gave me a rush to be honest, just as big as when I first enjoyed the demo where I got to sit at a pretty souped up laptop with killer headphones and for the next 20 minutes forgot that there were other people around me. That does not happen often with me, so I would say Crysis 3 has more than enough worth for the money you shell out.

It’s a polished and highly engaging game, that finally focuses more on story than being a benchmark tool for your PC, which is much appreciated. The game mechanics of Crysis 3 work so much better when you actually care about the protagonist whose life you’re trying to rescue.

So go play it, I guarantee you’ll enjoy it!

Hit; The mechanics and graphics have always been stellar, but with the added engrossing story, it sinks even deeper into you.

Miss; I don’t need a multiplayer with this game and it’s certainly not something that will make me buy it. The mechanics were sloppy in the vehicular sections.


Written by

26, gamer and all around fun loving girl. Freelance video game reviewer and lover of everything nerdy. Currently getting a Master's Degree in Experience Design and my free moments are spent on gaming, having fun, traveling and loving life! Stay Nerd people!

Leave a Comment

Newsletter Sign Up

Error! We need both your name and e-mailaddress. You're now subscribed and will receive the newsletter. Make sure to add to your contacts. Sending...
Follow us here
  • Facebook
  • LinkedIn
  • RSS
  • Twitter
Contact Details
© 2021 Gamin' Girl – girls about gaming