The Order: 1886 review
While The Order: 1886 isn’t as short as feared by many due to rumors, the quality of the game makes up for it. However, I wouldn’t be one to complain if the game had lasted 2 or 3 more hours.
London, the year of 1886. An alternative reality to what we know from this dimension is running its course – while everything seems like totally made up, the game drops names and pictures from what we do know. What would happen if Tesla actually was the lead in power, and not Edison? How would it be if the king and queen actually still had knights to keep them safe? Well, welcome to The Order: 1886 where you can experience all of this.
Oh, this is emotional…
You play as Sir Galahad, a very prominent knight very well respected due to his great work within The Order. More often than not, he is the one leading others to a fight. Voiced by Steve West (which seems to be a very good Liam Neeson impersonator! I was fooled!) makes him an even bigger character, as the story progresses, his character really gets to you. It is marvelous acting, and what is even better is the graphics which are near lifelike, including subtle movements in the faces of the characters and that made me hurt whenever Galahad was hurt. I digress. Something is up in London, man-eating werewolf-like beings are emerging and The Order is fighting to protect the public and save lives. But who’s behind?
I was a little bummed out when the credit started to run on my screen upon finishing the story, but that was more because I was enjoying the story and characters than it being short. The game IS a little short, however, I don’t really mind because I had a great experience playing through it; as Ready at Dawn CEO Ru Weerasuriya said, “Gameplay length for me is so relative to quality. It’s just like a movie. Just because a movie is three hours long, it doesn’t make it better.”
A story being told…
Much of the game is cutscenes, but this is vital to support the happenings in London and within The Order, and some might get impatient and just want to get on with the game. If you have this tendency playing games, I highly recommend you to go and watch a Let’s Play on youtube instead of playing the game yourself. The game is a rather simple shooter with a range of weapons that you come across as you walk and run through the game – and while it might seem open world, the game is far from it – it is very linear. You’ll meet locked doors, fences and trash getting in your way – there is only one way for you to go, there’s no map and no direction markers for you to follow either. However, there’s the occasional room where there might be a collectible for you to nab.
Collectibles is a mix of audio logs (which I haven’t listened to yet at all), weapons and a bunch of papers and photos. You have four slots available for your weapons; one hand weapon, one primary weapon, and two slots for throwing weapons like grenades. The gunplay is marvelous and the weapons themselves are so beautiful to look at, and it makes you wonder what would have happened if technology went down another path. This world feels like plastic never happened, and it is fantastic to see.
I’ll end it here for you to enjoy!
As much as I’d love to have this review be longer, the main thing in this game is the story, and I’d rather have you, dear reader, to enjoy it without knowing too much about it from my review, so I’ll end it here. Voice acting, graphics, gunplay and story have no contenders in recent times. The overall experience is up there alongside Uncharted and The Last of Us. As much as it hurts me, I can’t see this game compete for GOTY status as there is not enough content. Here’s to hoping they’ll surprise us with extended story via expansions.
Miss; There isn’t much content in the overall look, but that does not make the game less good in the grand scheme of things
Need; Extended story. How the game ends might imply more to come.