Entwined review

Entwined is beautiful experience, both visually and mentally. It is also a frustrating dualstick controlled piece that would make you wish you had superpowers that make you able to control your thumbs individually of each other.

Entwined tells a heartfelt story about two souls going through life together, pictured as a fish and a bird. Put together they form a magical dragon, presenting life itself. There is 9 courses and a bunch of challenges to go through. In these you are set with a task: go through the checkpoints to collect points to fill up your magic transformation bar, and if you miss a checkpoint you lose some.

Each of the characters covers one half of the tunnel you’re flying through – each of them controlled by one of the analogue sticks on your controller. Now all you need is to align each character according to the oncoming checkpoints to most efficient gain points – on the way you can collect chunks of points that are laid out between the checkpoints to boost your score and reach the needed amount faster. When prompted, merge the two lovebirds to make a dragon and end the level – or keep your streak going until a bright light shines and the characters twinkles and make the evolved dragon, which is needed if you want to get all Playstation Trophies. After merging to a dragon, you end up on a magical setting; it can be an amusement park, a lake or a Grand Canyon-like area, and here you collect points to fill up your bar and you finish the level by flying into the light.

The game is a great fulfilling experience sound-wise as the music is alluring, soothing and when needed, intense. The visuals are beautiful and colourful, so the simple graphics does not even matter one bit as it is very stylish, and I adore it. There is one thing that really annoy me, and thats a minor bug the game has – it’s not per se a gamebreaking one, but the game has a tendency to skip a couple frames here and there, and when it has done once, it will do it again. The missing frames might be just around a checkpoint, which obviously will make you miss it, which is the annoying part.

Overall the game is lovely, but short. I usually do not mention prices in my reviews, but the price point is quite low at launch, so the short experience is not a negative thing. I love the setting, the sound and the design, and my heart gets happy thinking of the sentiment the game wants to tell the player. Life is beautiful.

Written by

Getting sucked into games by Super Mario as a kid, gaming got on hold during her teens. Lured into gaming with the 7th generation by GTA IV, and a few years later intrigued by reviewing games, and now she's running gamingirl since 2009.

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