Disney Infinity 2.0 review
I’ve played a bit around with Disney Infinity and I’m sorry. I’m sorry for the following rant you’ll see in this review and I am sorry that I am so disappointed with the game. The concept of the game is fantastic, the figures looks great (with some exceptions) but there’s just so much to complain about.
- Figures looks and feels fantastic*
- I like the worlds of Disney and Marvel
- Blend the universes! Iron Man riding on Thor’s horse? That’s awesome.**
- Build your own world and challenges
- The game have no clue what camera control is
- The areas feels barren and dull
- Handling of vehicles is weird and downright annoying***
- Physics is weird and not in a good way
* With lots of details and quality, the figures really do live up to Disney’s vision of making good things – unfortunately the game does not. The figures are made of plastic, which is great as it feels great to touch, but it’s also soft: you won’t see anything that breaks off by a drop or even a toss of the figure. It’ll just bend and go right back to it’s original position.
** This is probably the single most awesome thing for this game. It was weird and fantastic at the same time when I, as Iron Man, mounted Thor’s horse and starting galloping around the building area. You can see this part at the end of the video.
*** While I do mention this in the video, I sounded a lot more calm than I was. I was quite close at just stopping right then and there. There’s only one reason that I didn’t beat that checkpoint race at the first try: handling of that motorcycle. It was oversteering, then understeering and on top of that, it felt like the game encouraged me to, as a hero, ignore all damages to human life and just scoop, crash and blast my way through cars and pedestrians.
I tried to like Disney Infinity 2.0. I really wanted to like the game – I expected a lot from it. But if I go back and start to compare this game to what made Disney make this game and it’s predecessor, 1.0, which is quite obviously Skylanders, the games are a world apart. Skylanders are linear, fun, rich and varying. Infinity is not. It feels like the game uses the lowest common denominator possible, apart from resolution and lighting. Taking a look at what you can interact with, damages on buildings and lack of details in areas, it’s easy to conclude that they made the game for the 3DS and blew up the bigger versions to fit the platforms. That stings a bit.