Review: Razer Blackwidow Tournament Edition V2

Kicking away the numpad and unnecessary extravagant details in the design, Razers new Blackwidow Tournament edition with Chroma is slick, and will never go out of style.

The keyboard comes in the typical black and ultra lime green box, all Razer. The box is simple to look at, has the Razer logo, promotes the Chroma software support, and the backside presents the keyboard and its primary functions such as the backlighting supported by the Chroma software, which type of keys and the all new Instant Trigger Technology which is a new technology from Razer. The website about the keyboard doesn’t tell which type of keys is in this keyboard, but the one trigger I saw when removing a key, was green. There might be different types for different kind of keys which might explain why Razer shows all 3 types on both the website and on the box.


  • Tenkeyless compact layout (no numpad)
  • Ergonomic wrist rest
  • Fully programmable keys with macro recording
  • Instant Trigger Technology
  • Razer Chroma customizable backlighting with 16.8 million color options
  • Razer™ Mechanical Switches with 50g actuation force and 80 million keystroke lifespan
  • Razer Synapse enabled
  • 10 key roll-over anti-ghosting
  • Gaming mode option
  • 1000 Hz Ultrapolling
  • Detachable braided fiber cable with cable strap

The first thing you notice when opening the box is the missing numpad. It makes for easier transport and gives you more space on the table and there is very few games out there that actually needs the numpad, if any. Now, once you plug it in and power up your PC, the next thing you notice is the beautiful backlight this keyboard has – not only the colours which can be very bright, but also how full lit every little letter is across the board compared to my Roccat Isku keyboard.

I’m an occasional Overwatch player, and I have been playing a fair bit more now that I’ve got a decent machine after my laptop started to give up on the game. The Chroma software really shines through for this game – Blizzard incorporated the Chroma software for their game at launch, and I really wish more developers would incorporate effects for their games – yes, I’m looking at you, Elite Dangerous.

What I like the most about this keyboard is the simplicity and the not too overly loud keys, even that it is mechanical keys making for a marvelous tactile feedback for my fingers to enjoy. The white “floor” under the keys is making the light look amazing, and the wrist rest isn’t attached by some outdated oldtimer plastic lock, its magnetic. And for that I really appreciate that there is no ugly poking locks when the rest aren’t in use. The extra space on the table is also something I enjoy.

To be honest, I have a hard time finding any flaws and issues with this keyboard – however if you find macros and extra keys really useful, this is not the keyboard for you as it goes out of its way to be minimized – which is one of it’s main features. You can, however, still program in macros on the keys it does have. I’ve been looking for some cool themes for the backlighting, but most are outdated, made for a keyboard with a numpad and there’s two keys being ignored by a lot of these outdated themes. This might be because this keyboard uses Chroma 2.0 and the themes I’ve tried have been made for 1.0.


  • The Chroma software is cool, especially for Overwatch
  • No numpad makes for more space on the table – and the mouse closer by
  • Normal font on the keys (unlike the 2013 version of the keyboard)
  • No legs on this awesome piece of hardware! It CAN’T close its legs midgame.
  • The magnetic wrist rest is nothing more than awesome. No small locks that can be broken or doesn’t look good when not in use.
  • It’s easy to take off the keys – I found out when I had to remove a big crumb.


  • I use the numpad from time to time, so there will be times I will miss this.

Written by

Getting sucked into games by Super Mario as a kid, gaming got on hold during her teens. Lured into gaming with the 7th generation by GTA IV, and a few years later intrigued by reviewing games, and now she's running gamingirl since 2009.

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