The Bureau: XCOM Declassified
An old acquaintance is back, this time with a new perspective. Normally is the XCOM games seen from above and entirely turnbased strategy.
It’s different this time around. The camera has been thrown behind the neck of the protagonist, Carter,so the game has changed from being an isometric strategy experience to a third person shooter – which also impact how the strategy works. You have to mates with you most of the time, but it doesn’t matter who you have at your side.
You can issue out orders to these two mates, ask them to move, most likely to get them into cover, tell them who to attack and with what. Weapons includes both sentries and grenades for starters, but as you progress and get hold of the enemy weapons, your network of engineers and others, they develop weapons who can stand up against the enemies.
There’s a wide range of different enemies, and this expands only by the fact that the aliens have a well-developed technology, so we’re talking about space ships, tripods and much more. And then we have the inevitable when an invasion from space happens: Laser guns.
Enemy Unknown showed the gamers alien invasion in our own time, the 21st century. The Bureau is set in the 50’s, so we’re exposed to smoking cigarettes and guns, filmic voices and fedora hats.
As special agent William Carter, players call the shots, pull the trigger and lead their squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau’s mission is clear – survive, adapt and overcome the enemy threat. The Bureau has been erasing the truth for decades. The time will come for the truth to be revealed.